© Maria Paneta 2025




























Flowers


2022-2025, simulation, prints, embroidery


Flowers is a digital simulation that blends images of nature into a seamless, infinite loop.
Utilizing state-of-the-art technologies like algorithmic face tracking and optical flow interpolation, the work explores the ephemeral beauty of digital metamorphosis.
In Ancient Greek philosophy, the concept of physis (nature) was seen as a process of continuous becoming—an interplay between growth, decay, and renewal.
Flowers can be viewed as a digital echo of this idea, where pixels dissolve and re-form in an endless cycle.
Flowers invites viewers to reflect on the interplay of order and chaos in the digital realm.


A project by Maria Paneta featuring embroidery by Aliki Pavli





Photos Yiouli Tsatsopoulou










Thylia


2025, fiber art





Thylia is a collaborative work by Tatiana May and Maria Paneta.
Through the act of weaving, the piece embodies care as a tactile, collective, and queer practice,
echoing cycles of intimacy, collective memory, and quiet resistance.




Sketch by artists


Thylia was developed through a collaborative process, beginning with sketches based on an existing work.
This ongoing exchange shaped the work’s final form, merging shared intuition with structured experimentation.






Photos Danai Panagiotidi










Side Hustle


2024, virtual reality game, installation





“Side Hustle” is an immersive VR game that explores the evolution of labor and fair work standards, challenging traditional ideas about work and examining alternative, equitable models beyond capitalism. In the game, players step into a futuristic scenario where ideal candidates for future work are selected through a series of choices. Each scenario highlights real-world issues surrounding labor, pushing players to confront the complexities of modern employment.

Through interactive tasks, players face dilemmas ranging from conventional to surreal, each decision exposing their underlying values. With each choice—community-centered or individualistic—players carve out a distinct narrative path. Collective choices lead to a vision of a vibrant, tech-integrated world defined by harmony, while individualist choices reveal an isolating, monotonous landscape. In the final moments, the game proposes an alternative path, encouraging players to imagine a future focused on balance, community, and environmental sustainability.


Team︎︎︎
Esto Association, Markela Bgiala, Maria Paneta, Konstantinos Doumpenidis, Yiannis Mantzaris, Lydia Markaki, Niki Danai Chania

Developers︎︎︎
Elena Dimopoulou, Giannis Kapasakalis, Dan Paschin

Photos Esto Association






How to live in invisible spaces


May 2022, workshop


‘How to live in invisible spaces’ workshop explores how augmented reality & wearable tech reform the way we perceive space. Esto Association hosted and documented the workshop.


A team of designers, artists, technologists, an archaeologist and curious minds inhabited an invisible sculpture and created living narratives with the use of wearable technology. 
The created artworks are exhibited as part of Athens Digital Arts Festival 2022 in building complex of former notoshome.


Photo Esto Association