© Maria Paneta 2025
















Flowers


2022-2025, HD video, digital prints


Flowers is a digital artwork that explores metamorphosis through algorithmic processes. Static images of nature are blended into a seamless, infinite loop using face-tracking and optical-flow interpolation. The result is a fragile simulation of transformation, where boundaries dissolve and new forms continuously emerge.

The soundscape, composed from NASA’s Chandra X-ray Observatory data, echoes unseen cosmic phenomena, aligning the ephemeral beauty of digital metamorphosis with processes that shape the universe.


Presented both as a looping video and as two archival digital prints, Flowers offers different ways to experience its shifting states.





Soft Crush I, d igital print on textile 175x220cm




Soft Crush II, digital print on textile 125x200cm



Photos Danae Panagiotidi











Thylia


2025, fiber art





Thylia is a collaborative work by Tatiana May and Maria Paneta.
Through the act of weaving, the piece embodies care as a tactile, collective, and queer practice,
echoing cycles of intimacy, collective memory, and quiet resistance.




Sketch by artists


Thylia was developed through a collaborative process, beginning with sketches based on an existing work.
This ongoing exchange shaped the work’s final form, merging shared intuition with structured experimentation.






Photos Danai Panagiotidi










Side Hustle


2024, virtual reality game, installation





“Side Hustle” is an immersive VR game that explores the evolution of labor and fair work standards, challenging traditional ideas about work and examining alternative, equitable models beyond capitalism. In the game, players step into a futuristic scenario where ideal candidates for future work are selected through a series of choices. Each scenario highlights real-world issues surrounding labor, pushing players to confront the complexities of modern employment.

Through interactive tasks, players face dilemmas ranging from conventional to surreal, each decision exposing their underlying values. With each choice—community-centered or individualistic—players carve out a distinct narrative path. Collective choices lead to a vision of a vibrant, tech-integrated world defined by harmony, while individualist choices reveal an isolating, monotonous landscape. In the final moments, the game proposes an alternative path, encouraging players to imagine a future focused on balance, community, and environmental sustainability.


Team︎︎︎
Esto Association, Markela Bgiala, Maria Paneta, Konstantinos Doumpenidis, Yiannis Mantzaris, Lydia Markaki, Niki Danai Chania

Developers︎︎︎
Elena Dimopoulou, Giannis Kapasakalis, Dan Paschin

Photos Esto Association








Creatures around Plasmata3


2025, phygital augmented reality experience





Within the framework of Plasmata exhibition inside the Pedion tou Areos park in Athens, Onassis Stegi commisioned us to come up with an idea that could participate the neihbouring businesses. As part of the initiative, small businesses in the area acquire their own avatar (also known as a “Plasma”), an imaginative digital alter ego designed with no-code tools.
Through a hybrid, physical and digital route, visitors of the exhibition exit the park with the goal of exploring the neighborhood around Pedion tou Areos and discovering its local businesses, its people, and their “Plasmas. Accelerator of this process to create the Plasma of each one was a masterclass on branding and narration that we gave at our studio with all the participant spaces.

︎ Plasmata around Plasmata App

Creative Direction︎︎︎Esto Association

Co Produciton︎︎︎Onassis Stegi, Esto Association

Developers︎︎︎
Elena Dimopoulou, Mihalis Nisiotis