Flowers
2024, simulation, prints, embroidery
Flowers is a digital simulation that blends images of nature into a seamless, infinite loop.
Utilizing state-of-the-art technologies like algorithmic face tracking and optical flow interpolation, the work explores the ephemeral beauty of digital metamorphosis.
In Ancient Greek philosophy, the concept of physis (nature) was seen as a process of continuous becoming—an interplay between growth, decay, and renewal.
Flowers can be viewed as a digital echo of this idea, where pixels dissolve and re-form in an endless cycle.
Flowers invites viewers to reflect on the interplay of order and chaos in the digital realm.
A project by Maria Paneta featuring embroidery by Aliki Pavli






Side Hustle
2024-ongoing vr game, installation

“Side Hustle” is an immersive VR game that explores the evolution of labor and fair work standards, challenging traditional ideas about work and examining alternative, equitable models beyond capitalism. In the game, players step into a futuristic scenario where ideal candidates for future work are selected through a series of choices. Each scenario highlights real-world issues surrounding labor, pushing players to confront the complexities of modern employment.
Through interactive tasks, players face dilemmas ranging from conventional to surreal, each decision exposing their underlying values. With each choice—community-centered or individualistic—players carve out a distinct narrative path. Collective choices lead to a vision of a vibrant, tech-integrated world defined by harmony, while individualist choices reveal an isolating, monotonous landscape. In the final moments, the game proposes an alternative path, encouraging players to imagine a future focused on balance, community, and environmental sustainability.
Team︎︎︎
Esto Association, Markela Bgiala, Maria Paneta, Konstantinos Doumpenidis, Yiannis Mantzaris, Lydia Markaki, Niki Danai Chania
Developers︎︎︎
Elena Dimopoulou, Giannis Kapasakalis, Dan Paschin





How to live in invisible spaces
21-22 May 2022, workshop
‘How to live in invisible spaces’ workshop explores how augmented reality & wearable tech reform the way we perceive space. Esto Association hosted and documented the workshop.
A team of designers, artists, technologists, an archaeologist and curious minds inhabited an invisible sculpture and created living narratives with the use of wearable technology.
The created artworks are exhibited as part of Athens Digital Arts Festival 2022 in building complex of former notoshome.







Photo Esto Association
Sarotis
2016, wearable
Sarotis began with the question, how could technology change the way we see and interact with the world around us?
Sarotis delves into intimate wearable technology futures, where advanced vision systems and other sensor technologies are
connected directly to body through softer interfaces.
Team︎︎︎
Ava Aghakouchak, Maria Paneta
Interactive Architecture Lab The Bartlett UCL


Harper’s Bazaar hosted a series of performances for the 150th anniversary exhibition at MoCA Shanghai featuring Sarotis,
produced by Hexagon Collective UK and Zong Zhao
produced by Hexagon Collective UK and Zong Zhao



Hybirds
2024, AR Installation

A visionary collective creates ‘Hybirds’ to store digital memories of the Earth’s substance and manufactured artefacts. ‘Hybirds’ are digital vestiges preserved for the post-Anthropocene and used as a material data bank.
Artists︎︎︎
Maria Paneta, Yiouli Tsatsopoulou
Sound︎︎︎
Uliversal




