Flowers
2022-2025, HD video, digital prints
Flowers is a digital artwork that explores metamorphosis through algorithmic processes. Static images of nature are blended into a seamless, infinite loop using face-tracking and optical-flow interpolation. The result is a fragile simulation of transformation, where boundaries dissolve and new forms continuously emerge.
The soundscape, composed from NASA’s Chandra X-ray Observatory data, echoes unseen cosmic phenomena, aligning the ephemeral beauty of digital metamorphosis with processes that shape the universe.
Presented both as a looping video and as two archival digital prints, Flowers offers different ways to experience its shifting states.

Soft Crush I, d igital print on textile 175x220cm

Soft Crush II, digital print on textile 125x200cm
Photos Danae Panagiotidi
Thylia
2025, fiber art

Thylia is a collaborative work by Tatiana May and Maria Paneta.
Through the act of weaving, the piece embodies care as a tactile, collective,
and queer practice,
echoing cycles of intimacy, collective memory, and quiet
resistance.

Sketch by artists
Thylia was developed through a collaborative process, beginning with sketches based on an existing work.
This ongoing exchange shaped the work’s final form, merging shared intuition with structured experimentation.
Photos Danai Panagiotidi
Falling Follies
2026, videogame
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Falling Follies is a collaborative work by Vassilis Krikonis and Maria Paneta.
Falling Follies is a digital environment
staging a continuous cycle of
construction, collapse, and regeneration.
The work unfolds on the surface of
a reflective plane where eclectic objects coexist:
miniature colonnades, arches, beaded but-plugs,
and fragments of classical ornamentation.

Play Here

Falling Follies treats play as a fundamental cultural act,
one capable of generating alternative systems
of meaning. The work reimagines worldbuilding not
as the construction of order, but as a process of
playful entropy: worlds emerging through
imbalance, excess, and constant reconfiguration.
Side Hustle
2024, virtual reality game, installation

“Side Hustle” is an immersive VR game that explores the evolution of labor and fair work standards, challenging traditional ideas about work and examining alternative, equitable models beyond capitalism. In the game, players step into a futuristic scenario where ideal candidates for future work are selected through a series of choices. Each scenario highlights real-world issues surrounding labor, pushing players to confront the complexities of modern employment.
Through interactive tasks, players face dilemmas ranging from conventional to surreal, each decision exposing their underlying values. With each choice—community-centered or individualistic—players carve out a distinct narrative path. Collective choices lead to a vision of a vibrant, tech-integrated world defined by harmony, while individualist choices reveal an isolating, monotonous landscape. In the final moments, the game proposes an alternative path, encouraging players to imagine a future focused on balance, community, and environmental sustainability.
Team︎︎︎
Markela Bgiala, Maria Paneta, Konstantinos Doumpenidis, Yiannis Mantzaris, Lydia Markaki, Niki Danai Chania
Developers︎︎︎
Pratuysh Dadhich, Giannis Kapasakalis, Dan Paschin
Photos Esto Association, Pinelopi Gerasimou













